With the introduction of Virtual Worlds, people can create an avatar to represent themselves and act out what they feel in these 3D communities.
Virtual worlds are being used in various ways. One of the popular ways is in the workplace, where individuals who work remotely can gather at a ‘virtual office” for a quasi office feel or can hold a meeting or conduct training. Mark Tutton in his article, Going to the virtualoffice in Second Life, writes “Virtual community Second Life is seeking to tap into that market by creating a new tool that allows businesses to have virtual meetings on their own computer networks.” In the same article he adds, “more than 1,400 organizations -- including large companies, educational institutions, government agencies and even the U.S. military -- use Second Life to hold meetings, conduct training and prototype new technologies more efficiently.”
Other than this, virtual worlds are also been used by individuals who want to escape their current location for an unusual destination. They build and create things out of their imaginations and creativity to have a better feeling regarding their personal life.
Virtual worlds have merits and de-merits. Daine Mehta in her article, After Second life, Can Virtual Worlds Get aReboot, writes, “You can use virtual worlds in education, in delivery services, or as an advanced form of tele-healthcare that offers so much more than videoconferencing. Virtual worlds can give us social connectivity, built-in support groups, and ways to avoid ever being alone again.” Thus, virtual worlds can be considered as a social development tool. People can also live out their desires within the virtual worlds. However, people that only live in the virtual world can neglect the real worlds. This isolation can lead to feelings of fantasy. As well as, virtual worlds are addictive. The users might start thinking and doing same things in real world as they do in virtual world, which could lead to negative effects.
In No Budget, No Boundaries: It’s the Real You, Ruth La Ferla talks about virtual world activity during the recession. Individuals did not stop purchasing items in the virtual world despite their economic conditions. People can be whoever they like, can purchase what they like regardless or price, and can go to whatever clubs they feel.
In near future, virtual Worlds can play an important role in improving the workplace conditions or with innovations, it might make a way in education and online classes. Students can learn about their courses in a virtual class room in the way they like. At same, virtual world have many differences with reality, so it is important for us to keep a balance between both of them.